My collection of published articles and videos

Experience the Nuclear Renaissance

In this article, I will go into the Three Mile Island incident and how user experience design principles could have helped to avoid the incident altogether. I will also go over the facts about nuclear energy, how safe it is, and the role uranium plays. Utilizing nuclear reactors is our best tool to effectively fight global warming, but public acceptance of this practice will require education to undo the preconceived notions surrounding nuclear energy.

 

Protecting Users as We Embark Into the Era of Spatial Computing

I got into User Experience Design (UX) because I wanted to take what I knew about psychology and use it to create intuitive and engaging products. Over the last few years, I have learned that the field of UX necessitates an understanding of not only psychological principles, but ethical ones as well. One emerging technology that I have been exploring — spatial computing — demonstrates the need to protect users’ privacy and data.

 

The prototyping tool that satiates any designer’s hunger

I spend most of my time helping users of enterprise systems figure out ways to operationalize their workflows. I do the same with my own workflow, and this import problem was driving me mad. I spent weeks researching tools that integrated with Sketch and gave me the control I wanted. Right when I was about to give up I came across a little slice of heaven: ProtoPie.

 
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MicroVision: The Keys to the Future

The keys to the future are being held by an older company that was always ahead of its time. MicroVision, founded in 1993, is most famous for their microelectromechanical systems (MEMs) and laser beam scanning (LBS) technology. When combined, MEMs and LBS utilize red, green, and blue lasers in conjunction with two mirrors that sweep in multiple directions to create images in 3D space. MicroVision is the leader in this technology due to the size, weight, and power of the module they created.

 
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Using Motivation, Emotion, and Best Practices to Design a Mobile Application for Children

The following paper presents the evaluation of a mobile application, MotoRobos, that was designed utilizing motivation research, emotion research, and best design practices. MotoRobos will be used by parents and potentially teachers to help motivate their children and students to complete tasks and/or behave.

 
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UX Research Lecture

I gave a lecture that goes over various research methodologies and how they can effectively be applied to improve a product's user experience. This lecture goes over generative and reactive methodologies.

 
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Land to Hunt

This video showcases a prototype for a potential app that hunters can use to find private land to hunt on. The idea was brought to me by an avid hunter and based on his requirements/advice I designed and built the prototype (I’ve never hunted before).